Serious game based personalized healthcare system for dysphonia rehabilitation.
Zhihan LvChantal EsteveJavier ChirivellaPablo GagliardoPublished in: Pervasive Mob. Comput. (2017)
Keyphrases
- biomedical informatics
- e learning
- virtual reality
- context aware
- learning tools
- information systems
- information technology
- brain injury
- ambient assisted living
- educational games
- mobile technologies
- user modeling
- healthcare systems
- user oriented
- game based learning
- health care
- learning process
- learning systems
- user profiles
- human computer interaction
- ambient intelligence
- electronic health records
- medical care
- learning environment
- digital educational games