Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study.
Valeria GarroVeronica SundstedtAdvaith PuttaChristoffer SandahlPublished in: GCH (2020)
Keyphrases
- augmented reality
- cultural heritage
- case study
- digital libraries
- multimedia
- virtual objects
- human computer interaction
- markerless
- virtual reality
- real world
- head mounted display
- real scenes
- mixed reality
- cidoc crm
- promising experimental results demonstrate
- user interface
- digital archives
- molecular structures
- learning games
- digital collections
- camera tracking