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Plug & Play Device for Hybrid Smart Classroom: A Prototype Development.

Arumalla Mohit KrishnaPranav SistlaNikumani ChoudhuryHirak Ranjan Das
Published in: COMPSAC (2022)
Keyphrases
  • smart spaces
  • database
  • mobile technologies
  • learning environment
  • software engineering
  • learning activities
  • st century
  • game playing