GPU consolidation for cloud games: Are we there yet?
Hua-Jun HongTao-Ya Fan-ChiangChe-Run LeeKuan-Ta ChenChun-Ying HuangCheng-Hsin HsuPublished in: NETGAMES (2014)
Keyphrases
- data center
- cloud computing
- real time
- video games
- nash equilibria
- graphics hardware
- computer games
- game play
- virtual machine
- parallel implementation
- stochastic games
- game development
- game theory
- graphics processing units
- game theoretic
- game design
- gpu accelerated
- parallel processing
- parallel computing
- game playing
- educational games
- nash equilibrium
- online game
- parallel computation
- cost effective
- monte carlo
- general purpose
- graphics processors
- weighted majority
- data sets