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Towards Modding and Reengineering Digital Games for Education.
Ioana Andreea Stanescu
Jannicke Baalsrud Hauge
Antoniu Stefan
Theodore Lim
Published in:
GALA (2015)
Keyphrases
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digital games
digital game based learning
serious games
educational tool
educational games
game based learning
learning environment
learning tools
secondary school
educational contexts
game play
role play
video games
computer games
game design
digital media
gender differences
learning games