Examining the feasibility of immersive virtual reality to measure upper limb motor performance in typically developing children and adolescents.
Mohammed AlrashidiJack Owen EvansRichard J. TomlinsonCraig A. WilliamsGavin BuckinghamPublished in: Virtual Real. (2024)
Keyphrases
- virtual reality
- virtual environment
- tangible user interface
- computer graphics
- virtual world
- three dimensional
- augmented reality
- photorealistic
- virtual humans
- multi sensory
- computer animation
- virtual reality environments
- interactive virtual
- virtual space
- virtual museum
- virtual reality technology
- collaborative virtual environments
- real time
- control system
- pattern recognition
- force feedback