Characterization of server performance bottlenecks in distributed interactive simulation environments.
Taskin KoçakJacob EngelJeremy BuboltzPublished in: Simul. Model. Pract. Theory (2008)
Keyphrases
- central server
- heterogeneous environments
- peer to peer
- computing environments
- cooperative
- distributed learning
- distributed systems
- client server
- real world
- network latency
- distributed environment
- database
- open systems
- dynamic environments
- map reduce
- response time
- remote server
- load balance
- remote sites
- wide area network
- single point of failure
- communication overhead
- fault tolerant
- computer networks
- multi agent
- neural network
- databases