Using games for teaching crisis communication in higher education and training.
Ole Jorgen RanglundLinda KionigStig HolenTone VoldGeir Ove VenemyrBjørn Tallak BakkenRobin BraunPublished in: ITHET (2016)
Keyphrases
- higher education
- online learning
- learning in higher education
- e learning
- hong kong
- corporate training
- distance learning
- blended learning
- mobile learning
- tertiary education
- learning technologies
- learning management systems
- serious games
- hybrid learning
- training set
- open university
- technology enhanced
- educational contexts
- vocational education
- online education
- problem based learning
- faculty members
- video games
- higher education institutions
- instructional strategies
- web based teaching
- learning algorithm
- networked learning
- online teaching
- learning experience
- m learning