Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students.
Andreas BischofKevin LefeuvreAlbrecht KurzeMichael StorzSören TotzauerArne BergerPublished in: CHI PLAY (Companion) (2016)
Keyphrases
- blind and visually impaired
- learning environment
- educational settings
- high school students
- learning experience
- learning activities
- student learning
- undergraduate students
- educational activities
- higher education
- collaborative writing
- perceived usefulness
- meaningful learning
- case study
- mobile devices
- educational software
- e learning
- distance education
- virtual learning environments
- cognitive tools
- learning styles
- university students
- learning outcomes
- learning process
- learning platforms
- high school
- online collaborative
- smart spaces
- smart objects
- enabling technologies
- science learning
- computer self efficacy
- computer software
- teaching materials
- control group
- online course
- intelligent tutoring systems
- distance learning