Enabling real-time internet-of-people "4D" mobile applications.
Junghyo LeeKoosha SadeghiJavad SohankarAyan BanerjeeSandeep K. S. GuptaPublished in: SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI (2017)
Keyphrases
- mobile applications
- real time
- mobile platform
- location awareness
- wireless devices
- mobile devices
- mobile users
- context aware
- location based services
- mobile phone
- user experience
- smart phones
- m learning
- desktop computers
- mobile environments
- wifi
- mobile computing
- mobile technologies
- mobile services
- mobile communication
- internet access
- internet services
- life cycle
- end users
- battery life
- android platform
- artificial intelligence