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Perceived control and gender difference on the relationship between trialability and intent to play new online games.

Edward Shih-Tse Wang
Published in: Comput. Hum. Behav. (2014)
Keyphrases
  • online game
  • multi player
  • online gaming
  • virtual communities
  • control system
  • user satisfaction
  • educational games
  • game playing
  • computer games
  • game based learning
  • machine learning
  • learning objects