Increasing realism of animated grass in real-time game environments.
Benjamin KnowlesOleg FryazinovPublished in: SIGGRAPH Posters (2015)
Keyphrases
- real time
- controlled environments
- real time systems
- vision system
- computer games
- dynamic environments
- game theory
- video games
- real world environments
- real environment
- serious games
- human computation
- game based learning
- game playing
- autonomous robots
- game design
- game play
- robotic systems
- virtual reality
- virtual world
- high speed
- control system