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Procedural textures using tilings with Perlin Noise.

David MaungYinxuan ShiRoger Crawfis
Published in: CGAMES (2012)
Keyphrases
  • input data
  • noisy data
  • data sets
  • scale space
  • missing data
  • noise reduction
  • noise level
  • gaussian noise
  • noise model
  • discrete geometry