Can Affective Computing Better the Mental Status of the Electronic Games Player? A Perspective.
Yueheng WangKun QianJacob NelsonHiromichi YagiAkifumi KishiKenji MoritaYoshiharu YamamotoPublished in: LifeTech (2020)
Keyphrases
- affective computing
- game play
- repeated games
- imperfect information
- human computer interaction
- boolean games
- pure nash equilibria
- affect recognition
- intelligent tutoring systems
- two player games
- computer poker
- video games
- board game
- learning technologies
- game theory
- game players
- game playing
- pedagogical agents
- computer games
- nash equilibrium
- computational models
- emotion recognition
- recent progress
- game theoretic
- artificial intelligence
- sensor data
- human players
- educational games
- weighted voting games
- text classification
- expert systems