Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence.
Valeria VerrastroClarissa A. AlbaneseGiuseppe RitellaMaria C. GugliandoloFrancesca CuzzocreaPublished in: Cyberpsychology Behav. Soc. Netw. (2021)