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Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence.

Valeria VerrastroClarissa A. AlbaneseGiuseppe RitellaMaria C. GugliandoloFrancesca Cuzzocrea
Published in: Cyberpsychology Behav. Soc. Netw. (2021)
Keyphrases
  • online gaming
  • social networks
  • social capital
  • learning experience
  • network centrality
  • online game