Update schedules for improving consistency in multi-server distributed virtual environments.
Yusen LiWentong CaiPublished in: J. Netw. Comput. Appl. (2014)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- distributed systems
- computer graphics
- serious games
- collision detection
- physical environment
- learning processes
- interaction model
- scheduling problem
- update operations
- virtual characters
- real time
- virtual objects
- natural interaction
- virtual space
- mobile devices
- virtual agents
- augmented reality
- image processing