Preliminary usability testing of ClaMApp: a classroom management app for tablets.
Patrick ArmstrongBrett WilkinsonPublished in: OZCHI (2016)
Keyphrases
- usability testing
- strengths and weaknesses
- eye tracking
- user experience
- usability evaluation
- collaborative learning
- tablet pc
- data management
- information management
- mobile devices
- usability problems
- learning activities
- virtual environment
- xml documents
- student learning
- learning environment
- learning process
- educational games
- serious games
- search interface
- information retrieval