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The Effects of Video Game Experience and Active Stereoscopy on Performance in Combat Identification Tasks.
Joseph Roland Keebler
Florian Jentsch
David Schuster
Published in:
Hum. Factors (2014)
Keyphrases
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video games
learning experience
game players
game play
educational games
computer games
learning tools
game playing
game design
multiple tasks
machine learning
user experience
neural network
multi task
higher education
mobile phone
hong kong
collaborative learning
learning process
past experience
middle school