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[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents.
Matthew Rueben
Matthew Rodney Horrocks
Jennifer Eleanor Martinez
Nicolas J. LaLone
Marlena R. Fraune
Zachary O. Toups
Published in:
HAI (2021)
Keyphrases
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video games
multi agent systems
multi agent
case study
intelligent agents
commercial games
decision making
computer games
game play
game engine
learning experience
multiagent systems
educational games
cooperative
dynamic environments
game playing