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Interactive Learning of a FALCON for a Card Game.
Kazuma Kasahara
Kenta Nimoto
Kenichi Takahashi
Michimasa Inaba
Published in:
KES (2016)
Keyphrases
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interactive learning
card game
card games
perfect information
imperfect information
interactive video
computer technology
adaptive resonance theory
search algorithm
search space
data processing
markov chain
data structures and algorithms