An Automated High-Level Saliency Predictor for Smart Game Balancing.
George Alex KoulierisGeorge DrettakisDouglas W. CunninghamKaterina ManiaPublished in: ACM Trans. Appl. Percept. (2014)
Keyphrases
- high level
- low level
- computer games
- video games
- neural network
- higher level
- game theory
- visual attention
- game theoretic
- game playing
- game play
- semi automated
- imperfect information
- intermediate level
- educational games
- lower level
- virtual world
- programming language
- perfect information
- mid level
- object level
- optimal strategy
- game design
- fully automated
- low level features
- semantic information
- natural images