Displacement Patches for GPU-Oriented View-Dependent Rendering.
Yotam LivnyGilad BaumanJihad El-SanaPublished in: GRAPP (2008)
Keyphrases
- view dependent
- image based rendering
- graphics hardware
- d scene
- texture mapping
- real time rendering
- multi view
- d mesh
- photorealistic
- multiresolution
- hierarchical representation
- multiple views
- depth map
- real time
- computer graphics
- optical flow
- light field
- multiple cameras
- depth information
- view synthesis
- scene geometry
- geometric information
- depth images
- image space
- image acquisition
- coarse to fine
- stereo matching
- pairwise
- high quality
- gpu implementation
- face recognition