A gamified approach for improving the learning performance of K-6 students using Easter eggs.
Yazdan TakbiriAzam BastanfardAmineh AminiPublished in: Multim. Tools Appl. (2023)
Keyphrases
- learning process
- computer programming
- student engagement
- learning algorithm
- learning sciences
- online learning
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- mobile learning
- learning analytics
- educational environment
- elementary school
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- information literacy
- students learning
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- cognitive load
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- formal education
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- lifelong learning