Multiresolution Hierarchy for Real-Time Cartoon-Style Rendering.
Michael PressJihad El-SanaPublished in: GMAI (2006)
Keyphrases
- real time
- multiresolution
- high fidelity
- wavelet transform
- quadtree
- graphics hardware
- real time rendering
- high quality
- vision system
- quality of service
- coarse to fine
- three dimensional
- low cost
- subband
- computer graphics
- class hierarchy
- volume rendering
- real time systems
- frame buffer
- lower level
- image fusion
- image content
- wavelet coefficients
- website
- image processing