Preface to the special issue on Cross Reality (XR) and Immersive Learning Environments (ILE) in education.
Minjuan WangJungwoo RyooKurt WinkelmannPublished in: Interact. Learn. Environ. (2020)
Keyphrases
- special issue
- learning environment
- interactive learning environments
- e learning
- learning community
- educational activities
- ecml pkdd
- learning activities
- virtual learning environments
- pedagogical model
- computer based learning environments
- ai edam
- learning process
- instructional systems
- educational settings
- technology enhanced learning
- educational practices
- virtual reality technology
- digital games
- intelligent learning environments
- international journal
- virtual world
- international workshop
- applied intelligence
- role play
- learning experience
- learning processes
- multimedia
- distance learning
- mobile learning
- virtual laboratories
- learning scenarios
- virtual reality
- learning outcomes
- information and communication technologies
- special section
- pedagogical agents
- virtual environment
- collaborative learning
- information technology
- digital technologies
- expert systems
- serious games
- soft computing
- artificial intelligence