Panel: Virtual Reality in the telecommunications industry - current state and future.
Jürgen LandauerPublished in: EGVE (1998)
Keyphrases
- machine learning
- virtual reality
- virtual environment
- telecommunications industry
- computer graphics
- three dimensional
- augmented reality
- multi sensory
- virtual world
- photorealistic
- virtual museum
- computer animation
- visual data mining
- virtual humans
- virtual training
- computer vision
- virtual reality technology
- mobile phone
- virtual laboratory
- collaborative virtual environments
- computer interface
- real time