Login / Signup
Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report.
Francisco Machado
Teresa Vieira
Mário Silva
Hugo Machado
Published in:
ArtsIT (2022)
Keyphrases
</>
learning process
learning algorithm
learning environment
role playing
virtual world
high school students
student modelling
learning games
student engagement
digital games
teaching methods
game design
serious games
concept maps
computer games
user preferences
learning styles
online learning