Login / Signup

On unifying deep learning and edge computing for human motion analysis in exergames development.

Antonis PardosAndreas MenychtasIlias Maglogiannis
Published in: Neural Comput. Appl. (2022)
Keyphrases
  • deep learning
  • human motion analysis
  • unsupervised learning
  • human body
  • d objects
  • computer vision
  • three dimensional
  • pattern recognition