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Affect-based adaptation of an applied video game for educational purposes.

Boyan BontchevDessislava Vassileva
Published in: Interact. Technol. Smart Educ. (2017)
Keyphrases
  • video games
  • learning experience
  • real time
  • computer games
  • artificial intelligence
  • artificial neural networks
  • case based reasoning
  • human experts
  • learning tools
  • character recognition