CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering.
Xiaofei AiYigang WangSimin KouPublished in: PG (Short Papers, Posters, and Work-in-Progress Papers) (2021)
Keyphrases
- real time rendering
- light field
- image based rendering
- camera array
- multi view
- image formation
- super resolution
- light field rendering
- camera positions
- d scene
- computer graphics
- d objects
- surface reconstruction
- image synthesis
- depth information
- video frames
- plenoptic function
- free form
- gpu implementation
- three dimensional
- photorealistic
- depth map
- image processing
- frame rate
- stereo vision
- multiple views
- low resolution
- high resolution
- pairwise
- high quality