An Application of a Gamification to Knowledge Management Teaching: A Qualitative Evaluation.
Antonilson da Silva AlcantaraSandro Ronaldo Bezerra OliveiraPublished in: CSEDU (2) (2022)
Keyphrases
- qualitative evaluation
- knowledge management
- web based learning
- quantitative analysis
- quantitative evaluation
- e learning
- case study
- knowledge sharing
- cooperative learning
- information technology
- learning environment
- learning process
- user experience
- game design
- information systems
- learning analytics
- higher education
- learning systems
- online learning
- software development
- software engineering
- distance learning
- high school
- knowledge engineering
- problem based learning
- user interface
- artificial intelligence
- game mechanics
- educational technology
- knowledge base
- knowledge resources
- school teachers