Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering.
Ivo PavlíkAlexander WilkiePublished in: Eurographics (Posters) (2013)
Keyphrases
- physically plausible
- ray casting
- graph theory
- graph theoretic
- graph representation
- random walk
- volume rendering
- real time
- graph structure
- d objects
- d scene
- structured data
- graph partitioning
- computer graphics
- ray tracing
- stable set
- dependency graph
- high quality
- graphics hardware
- high fidelity
- weighted graph
- directed graph
- image based rendering
- texture mapping
- image synthesis
- directed acyclic graph
- line drawings
- connected components
- space time