Gamification aware: users perception about game elements on non-game context.
Angelina de C. A. ZiesemerLuana MüllerMilene Selbach SilveiraPublished in: IHC (2013)
Keyphrases
- game design
- serious games
- video games
- computer games
- game mechanics
- game play
- user experience
- game theory
- nash equilibrium
- game playing
- end users
- educational games
- game theoretic
- virtual world
- user profiles
- monte carlo
- user centric
- user centered
- digital games
- user activity
- imperfect information
- learning games
- user interface