The Sense of Presence between Volumetric-Video and Avatar-Based Augmented Reality and Physical-Zoom Teaching Activities.
Xuanru GuoTakashi YoshinagaAaron HiltonShuji HarumotoEma HiltonShizuka OnoTakeharu SenoPublished in: Presence Teleoperators Virtual Environ. (2022)
Keyphrases
- augmented reality
- human computer interaction
- head mounted display
- human activities
- virtual reality
- learning games
- live video
- virtual objects
- video data
- three dimensional
- video sequences
- mixed reality
- multimedia
- virtual world
- real scenes
- real environment
- e learning
- user interface
- real time
- video frames
- video content
- distance learning
- video streams
- activity recognition
- virtual environment
- learning environment
- physical world
- learning process
- camera tracking
- video clips
- higher education
- computer vision