Any-Angle Path Planning for Computer Games.
Peter Kai Yue YapNeil BurchRobert C. HolteJonathan SchaefferPublished in: AIIDE (2011)
Keyphrases
- computer games
- path planning
- mobile robot
- path planning algorithm
- collision avoidance
- dynamic environments
- multi robot
- obstacle avoidance
- game design
- educational software
- motion planning
- indoor environments
- path finding
- video games
- potential field
- optimal path
- autonomous navigation
- path planner
- educational games
- robot path planning
- dynamic and uncertain environments
- digital storytelling
- collision free
- navigation tasks
- game play
- search and rescue
- heuristic search
- multiple robots
- game ai
- commercial games
- games based learning
- degrees of freedom