The Application of Augmented Reality in Education and Development of Students Cognitive Activity.
Denis KozlitinLiudmyla V. KozakTetiana KrystopchukDiana KochmarPublished in: ICTERI (2021)
Keyphrases
- augmented reality
- deaf students
- distance learning
- learning games
- mixed reality
- higher education
- distance education
- virtual objects
- e learning
- secondary school
- special education
- human computer interaction
- virtual reality
- multi user
- real environment
- student learning
- live video
- molecular structures
- software engineering
- mobile learning
- high school
- learning experience
- learning styles
- face to face collaborative learning
- head mounted display
- serious games
- interaction design
- learning platform
- college students
- learning tools
- intelligent tutoring systems
- image processing