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The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.

Mohammed Safayet ArefinNate PhillipsAlexander PlopskiJoseph L. GabbardJ. Edward Swan
Published in: IEEE Trans. Vis. Comput. Graph. (2022)
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