The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.
Mohammed Safayet ArefinNate PhillipsAlexander PlopskiJoseph L. GabbardJ. Edward SwanPublished in: IEEE Trans. Vis. Comput. Graph. (2022)
Keyphrases
- augmented reality
- virtual objects
- human computer interaction
- mixed reality
- real scenes
- virtual reality
- vision system
- stereo camera
- real environment
- head mounted display
- markerless
- molecular structures
- user interface
- image sequences
- live video
- camera tracking
- computer generated imagery
- motion blur
- stereo vision
- multi view
- optical flow