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What Design Choices are Effective in Inducing Fear and Tension in First-Person PC Horror Games?

Kai-Lun LiaoMengjie HuangRui Yang
Published in: HSI (2022)
Keyphrases
  • design choices
  • image recognition
  • trade off
  • design decisions
  • pattern recognition
  • design space
  • real world
  • e learning
  • expert systems
  • online learning
  • software agents
  • software architecture
  • computer games