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What Design Choices are Effective in Inducing Fear and Tension in First-Person PC Horror Games?
Kai-Lun Liao
Mengjie Huang
Rui Yang
Published in:
HSI (2022)
Keyphrases
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design choices
image recognition
trade off
design decisions
pattern recognition
design space
real world
e learning
expert systems
online learning
software agents
software architecture
computer games