2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality.
Daniel HepperleYannick WeißAndreas SießMatthias WölfelPublished in: Comput. Graph. (2019)
Keyphrases
- virtual reality
- user interface
- virtual environment
- virtual space
- collaborative virtual environments
- human computer interaction
- hands free
- augmented reality
- user interaction
- computer interface
- photorealistic
- three dimensional
- computer graphics
- multimodal interfaces
- d objects
- virtual world
- virtual humans
- virtual reality environments
- computer animation
- virtual reality technology
- pose estimation
- multiple objects
- virtual laboratory
- force feedback
- speech recognition
- multi sensory
- interactive virtual
- virtual characters
- visual data mining
- eye gaze
- machine learning