Delay-Optimized Multi-User VR Streaming via End-Edge Collaborative Neural Frame Interpolation.
Sushu YangPeng YangJiayin ChenQiang YeNing ZhangXuemin ShenPublished in: IEEE Trans. Netw. Sci. Eng. (2024)
Keyphrases
- multi user
- virtual environment
- frame interpolation
- virtual world
- virtual reality
- augmented reality
- virtual space
- multi granularity
- single user
- multiple users
- user interface
- motion vectors
- collaborative writing
- motion estimation
- video streaming
- computer graphics
- high quality
- low complexity
- distributed video coding
- motion field
- computer vision
- image processing