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A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games.

Juan SuazaEdwin GamboaMaría Trujillo
Published in: ICEC-JCSG (2019)
Keyphrases
  • video games
  • learning experience
  • game play
  • game playing
  • learning tools
  • computer games
  • game design
  • educational games
  • serious games
  • information systems
  • computer supported collaboration