Toward More Believable VR by Smooth Transition Between Real and Virtual Environments via Omnidirectional Video.
Shingo OkedaHikari TakeharaNorihiko KawaiNobuchika SakataTomokazu SatoTakuma TanakaKiyoshi KiyokawaPublished in: ISMAR Adjunct (2018)
Keyphrases
- virtual environment
- virtual reality
- virtual space
- real environment
- virtual world
- computer graphics
- video sequences
- multi user
- physical environment
- virtual characters
- real time
- serious games
- synthetic characters
- vision system
- virtual objects
- learning processes
- virtual humans
- stereo vision
- virtual agents
- real world
- role play
- virtual training
- video data
- mobile robot