Mobile Usability: An Experiment to Check Whether Current Mobile Devices are Ready to Support Frames and iFrames.
Eva García-LopezAntonio García-CabotAna Castillo-MartinezAlberto Gutiérrez-EscolarJosé-Amelio MedinaJose-Maria Gutierrez-MartinezJosé Javier Martínez-HerráizPublished in: ISD (2014)
Keyphrases
- mobile devices
- mobile technologies
- mobile learning
- mobile phone
- mobile computing
- mobile applications
- context aware
- smart phones
- mobile environments
- mobile users
- knowledge management
- mobile commerce
- m learning
- mobile computing devices
- location aware
- user centered
- frame rate
- learning activities
- remote server
- location based services
- user satisfaction
- mobile networks
- computing environments
- learning scenarios
- ambient intelligence
- mobile terminals
- desktop computers
- small screen
- end users