Augmented Reality Tools and Learning Practice in Mobile-Learning.
Mauro FigueiredoJosé GomesCristina GomesJoão LopesPublished in: HCI (5) (2014)
Keyphrases
- mobile learning
- augmented reality
- learning games
- situated learning
- m learning
- mobile devices
- higher education
- learning experience
- mobile technologies
- learning tools
- mobile phone
- university students
- learning activities
- learning process
- e learning
- learning in higher education
- language learning
- mixed reality
- learning technologies
- learning scenarios
- ubiquitous learning
- handheld devices
- learning algorithm
- learning systems
- mobile learning environment
- virtual reality
- learning content
- human computer interaction
- virtual objects
- machine learning
- context aware mobile learning
- learning platform
- real environment
- video games
- distance learning
- online learning
- user interface
- reinforcement learning