The effect of student self-efficacy on learning outcomes in a business simulation mobile game: a quasi-experimental study.
Qixing YangQuan ChenJingan WangRuiqiu OuPublished in: Libr. Hi Tech (2024)
Keyphrases
- learning outcomes
- experimental study
- learning environment
- learning styles
- learning gains
- learning processes
- mobile games
- learning experience
- collaborative learning
- computer self efficacy
- learning goals
- learning process
- pedagogical agents
- instructional strategies
- game based learning
- experimental evaluation
- statistically significant
- e learning
- individual differences
- learning activities
- learning resources
- computer games
- learning systems