Playing for Fun, Training for War: Can Popular Claims About Recreational Video Gaming and Military Simulations be Reconciled?
Robert SparrowRebecca HarrisonJustin OakleyBrendan KeoghPublished in: Games Cult. (2018)
Keyphrases
- computer games
- serious games
- video sequences
- video frames
- video data
- video streams
- world war ii
- multimedia
- video clips
- training set
- video retrieval
- video content
- video games
- real time
- training samples
- key frames
- neural network
- multi player
- real time video
- training phase
- game playing
- video database
- numerical simulations
- test set
- educational games
- image quality
- training process
- training algorithm
- visual features
- game design
- virtual environment
- video surveillance
- training examples
- command and control