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QoE modeling for audiovisual associated with MOBA game using subjective approach.

Phisit PornpongtechavanichPongpisit WuttidittachottiTherdpong Daengsi
Published in: Multim. Tools Appl. (2022)
Keyphrases
  • virtual world
  • game theoretic
  • game theory
  • video games
  • video retrieval
  • modeling method
  • data sets
  • peer to peer
  • audio visual
  • packet loss
  • video streaming
  • emotion recognition