Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames.
Tanja KojicRobert P. SpangMaurizio VergariLuis MeierSebastian MöllerJan-Niklas Voigt-AntonsPublished in: Qual. User Exp. (2023)
Keyphrases
- virtual reality
- user experience
- influencing factors
- virtual environment
- user interaction
- user studies
- user interface
- user behavior
- end users
- computer graphics
- augmented reality
- interaction effects
- virtual world
- three dimensional
- computer animation
- interactive virtual
- virtual space
- virtual museum
- age groups
- photorealistic
- visual data mining
- collaborative virtual environments
- user engagement
- virtual training
- virtual reality technology
- multi sensory
- virtual humans
- puts forward
- virtual reality environments
- economic development
- demographic characteristics
- machine learning
- online advertising
- computer vision
- user perceptions
- haptic device