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Player Types and Self-Impression Management in Dictatorship Games: Two Experiments.
J. Keith Murnighan
John M. Oesch
Madan Pillutla
Published in:
Games Econ. Behav. (2001)
Keyphrases
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game play
management system
pure nash equilibria
repeated games
boolean games
imperfect information
data processing
game design
card game
two player games
multi player
information systems
computer games
data management
decision making
game theoretic
video games
e learning