Measuring student acceptance of game based learning for game and technology education curriculum development.
Nada SalehEdmond PrakashRob MantonPublished in: ICETC (2014)
Keyphrases
- curriculum development
- game based learning
- game design
- educational games
- blended learning
- video games
- learning environment
- serious games
- professional development
- digital games
- game based learning environment
- virtual world
- hong kong
- game playing
- digital game based learning
- mobile learning
- information seeking
- learning process
- online game
- game play
- learning outcomes
- teacher professional development
- computer games
- game development
- elementary school students
- technology enhanced learning
- online learning
- games based learning
- metadata
- learning processes
- distance learning
- learning experience
- educational technology
- learning tools
- mobile phone
- multimedia